http://www.groundzerogames.net/index.php?option=com_frontpage&Itemid=1
and
http://www.star-ranger.com/FullThrust.htm
I must confess this was not my first choice for the afternoon. Another friend of mine was running a Darkest Africa game titled Gold Digger Jones and it looked like a blast. Unfortunately I waited to long to put my name on the list and it filled up in about 30 seconds. All is not lost however as he wants to run it one more time before Origins as a final play test. I cannot wait.
So as a consolation prize I signed up for the only game left. Surprisingly I was the first person to sign up and found out they were about to cancel the event for lack of interest. Luckily my friend from the Midway game signed up and a couple of people standing around decided if there were people signing up, they would too.
The scenario was loosely based on an episode titled Sacrifice of Angles from Star Trek: Deep Space Nine
http://en.wikipedia.org/wiki/Sacrifice_of_Angels
In the game a Federation fleet attempting to retake DS9 is pitted against Cardassian and Dominion ships defending the station and attempting to deactivate a minefield guarding the worm hole.
The game ran smoothly even though several people had to be taught the rules prior to starting.
The initial setup had the Cardassians on one side setup to defend DS9 with Dominion Allies using the planet Bajor as cover from the advancing Federation Fleet.
Early in the battle we noticed The Defiant and an escorting ship break off from the main Federation fleet and set course to make a high speed run behind Bajor. She appeared to be trying to exit the far table edge and stood out as a victory objective. Unfortunately for the Federation players we recognized the episode from the back story provided by the GM and decided to destroy the Defiant at all costs. The task was completed in one turn, by one volley of fire from the Dominion Battleship.
This cause much consternation among the Federation players, but the GM, not wanting his well planned scenario to be destroyed by a fan boy, changed the victory conditions and gave the Federation an opportunity to rescue Capitan Sisko as he floated away from his rapidly expanding command ship.
Due to gross navigational errors the Federation rescue ship zoomed passed and around a helpless Captain Sisko and decided it was just easier to turn all their guns on the Cardassians.
Needing only to hold the station for 10 turns the Cardassians held fast against heavy Federation fire (and bad die rolling) and waited for Dominion assistance.
After losing a Keldon Battleship and taking minor damage to several other ships the Federation fleet had moved close enough the Cardassians attempt to move past and around them.
More heavy fire (and bad die rolling) was suffered as the Cardassinas attempted their maneuver. At about the same time a Klingon relief force de-cloaked and joined the attack in support of the Federation.
The Cardassian fleet was completely destroyed a short time later, with several Dominion ships also lost. A brief boarding action was fought on DS9 and the Federation securing the station and maintaining the minefield outside the worm hole.
The only ship to escape was the Dominion battleship. It was just to slow to assist the Cardassians after waiting so long to engage the Defiant. The presence of a Shape-shifter on board dictated the battleship retreat after losing the station.
Everyone had fun with this game. It was well thought out and fairly balanced.
Hopefully I'll be able to get the stats used for the ships and the formula the GM used when designing them. I like the Star Trek universe for Full Thrust games, but have had trouble coming up with logically designed ship stats, these were the first I really like and hope to use them for future games.
The rest of my Full Thrust pics from Battlefields can be seen here: http://s862.photobucket.com/albums/ab190/screech0031/Battlefields%202010/






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